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UBC's Skin Simulation Software Used In Movie 'Fantastic Beasts And Where To Find Them'
Friday, January 27, 2017Company Profile | Follow Company
Vancouver, BC, January 27, 2017--(T-Net)--UBC has announced that skin simulation software developed in Prof. Dinesh K. Pai's group at the UBC Department of Computer Science was used to make the fantastic beasts in the blockbuster film based on J. K. Rowling's “Fantastic Beasts and Where to Find Them.”
The skin software, called Vital Skin, uses a patent-pending simulation algorithm published in SIGGRAPH 2013 and developed by the UBC spinoff company Vital Mechanics (http://www.vitalmechanics.com/).
VFX studio Image Engine Design used Vital Skin FX to create the realistic skin movement of magical creatures such as Graphorns.
About Dinesh K. Pai
Dinesh K. Pai is a Professor and Tier 1 Canada Research Chair in the Department of Computer Science at the University of British Columbia, where he directs the Sensorimotor Systems Laboratory.
He is also a member of the Institute of Applied Mathematics, the Graduate Program in Neuroscience, the ICORD International Collaboration on Repair Discoveries, and the Brain Research Centre. He received his Ph.D. from Cornell University, Ithaca, NY, and his B.Tech. degree from the Indian Institute of Technology, Madras. His current research is focused on sensorimotor computation in computer graphics, robotics, and neurobiology.
Pai was awarded UBC's 2012 Killam Research Prize.
About Vital Mechanics (UBC Spinoff Company)
We develop the world's most advanced computational models of the human body.
http://www.vitalmechanics.com/
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University of British Columbia
Vancouver (Education)
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